3.02 Apply user experience methodologies to develop a design for a digital technologies outcome (91901 L3 3cr)


This is a 3 credit internal

This achievement standard involves applying user experience methodologies to develop a design[5] for a digital technologies outcome[6].

Click here to access the NZQA Digital Technology Achievement Standards page.

Achievement

Apply user experience methodologies to develop a design for a digital technologies outcome

This involves you:You can show this by:
explaining the purpose of the digital technologies outcome and the requirements of the end users
investigating relevant user experience methodologies
applying user experience methodologies to generate a range[7] of design ideas[1]
explaining the appropriateness of a chosen design
modelling[2] and testing[3] the design idea
explaining relevant implicationsYou can find more information on relevant implications here.
You must choose implications that are relevant to the outcome you are designing.

Examples of user experience methodologies include:

User experience methodologyExample / Explanation
user research
usability[4] evaluation
information architecture
user interface design
interaction design
visual design
content strategy
accessibility

Achievement with Merit

Apply user experience methodologies to develop an informed design for a digital technologies outcome

This involves you:You can show this by:
effectively using data[8] gained from modelling and user testing to improve the design
evaluating how user experience methodologies were used in developing the chosen design
evaluating how the chosen design addresses relevant implicationsYou can find more information on relevant implications here.
You must choose implications that are relevant to the outcome you are designing.

Achievement with Excellence

Apply user experience methodologies to develop a refined design for a digital technologies outcome

This involves you:You can show this by:
justifying the choice of user experience methodologies used to develop the chosen design
justifying that the chosen design is suitable for the purpose and end users
justifying how the chosen design might be further developed in the future
Terms definitions
1. design ideas. Ideas specifically around design, and may be informed by research, what other people have done and what you have done in the past. It should meet the specifications of your brief.
2. modelling. Technological modelling is the testing of design ideas to see if they can contribute to a fit-for-purpose technological outcome. There are two types of technological modelling: Functional modelling is the ongoing testing of design concepts Prototyping is the realisation of a fully functioning model Taken together, the two types of modelling provide evidence of factors […]
3. testing. Testing is about confirming decisions and ensuring that the desired result is produced form and outcome or component.
4. usability. Usability is a term used to denote the ease with which people can employ a particular tool or other human-made object in order to achieve a particular goal. In human-computer interaction and computer science, usability usually refers to the elegance and clarity with which the user interface of a computer program or a web site […]
5. design. Creating a plan or mock up of the new system or digital outcome based on all of the requirements and specifications that have been identified.
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