2.02 Apply conventions to develop a design for a digital technologies outcome (91891 L2 3cr)


This is a 3 credit internal

This achievement standard involves applying conventions to develop a design[6] for a digital technologies outcome[7].

Click here to access the NZQA Digital Technology Achievement Standards page.

Achievement

Apply conventions to develop a design for a digital technologies outcome

This involves you:You can show this by:
describing the purpose of the outcome
describing the requirements of the end users
investigating and applying relevant conventions
generating a range[8] of design ideas[1]
model[9] a range of design ideas
selecting a design for the purpose of the outcome and explaining the appropriateness of the design
explaining relevant implicationsYou can find more information on relevant implications here.
You must choose implications that are relevant to the outcome you are designing.

Examples of conventions include:

Convention[2]Example / Explanation
usability heuristicsUser interface design, error prevention
visual hierarchyfont sizes, top to bottom flow
film genre conventionsframe rate, resolution
relevant composition methodscontrast, repetition, alignment, proximity, placement, colour
schematic diagram conventionsblueprints, data[10] flow diagrams, hardware layout diagrams
system[11] block diagrams
circuit schematics with component[3] symbolselectronic circuits
scale drawings of enclosures
naming conventions and naming schemesfile management
object-relationship mapping and data modelling

Achievement with Merit

Apply conventions to develop an informed design for a digital technologies outcome

This involves you:You can show this by:
using feedback[4] gained from modelling[5] to improve the design
explaining how the chosen design uses appropriate conventions
addressing relevant implications and end-user considerationsYou can find more information on relevant implications here.
You must choose implications that are relevant to the outcome you are designing.

Achievement with Excellence

Apply conventions to develop a refined design for a digital technologies outcome

This involves you:You can show this by:
justifying how the chosen design addresses implications
justifying how the chosen design addresses end-user considerations
justifying how the chosen design uses appropriate conventions
Terms definitions
1. design ideas. Ideas specifically around design, and may be informed by research, what other people have done and what you have done in the past. It should meet the specifications of your brief.
2. Convention. The principles, techniques, and/or procedures established by a “community of practice”. For example, in Construction and Mechanical Technologies accepted conventions relate to such things as flush, parallel, perpendicular, offset, symmetry, array, tolerance, ease, press fit, clearances, eccentricity, and taper.
3. component. The three strands of Technology in the NZC (Technological Practice, Technological Knowledge, and Nature of Technology) – together with the six specialist knowledge and skills strands for levels 6, 7, and 8) – support the development of students’ technological literacy. Each of these strands is broken down into smaller groupings (or substrands) called “components”. For […]
4. feedback. Responses from people who have a specific interest or investment (time, financial, emotional) in a project. Feedback can be positive or negative. For example, your teacher may be a stakeholder in one of your in-class projects. When your teacher is discussing with you what they think about it, they are giving you feedback. When a […]
5. modelling. Technological modelling is the testing of design ideas to see if they can contribute to a fit-for-purpose technological outcome. There are two types of technological modelling: Functional modelling is the ongoing testing of design concepts Prototyping is the realisation of a fully functioning model Taken together, the two types of modelling provide evidence of factors […]
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