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VR in Godot 4: Setting up and Compiling a Standalone VR App for Oculus Quest 2 in Android
Oculus Quest Androud apps in Godot 4 (and any environment) can be a mission to build as you need to run through a process installing a lot of software first before you can test to see if it works. Use the Godot 4 Documentation to help you. Start by setting up Exporting for Android. Build…
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Setting up Oculus Quest in Developer Mode
There are a few steps to run through for setting up developer mode on an Oculus Quest. You would want to do this if you are developing apps in VR using Godot and want them built as an native Android application rather than running while connected to a PC. First you need to create a…
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Godot Android Build
Make sure that you have installed OpenJDK and the Android SDK first. See here for how to do that. Go to Project > Install Android Build Template Select Manage Templates Click Download and Install Let the download run. When the install finishes click close. Click Project > Install Android Build Template… Click Install Now go…
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Installing an Android APK
APKs (Android Package) are a file format that is used to distribute Android Applications. Android has the advantage that you can create your own APKs and install them on devices. You do need to enable the ability to install APKs from unknown sources to do this. This does have security risks and should only really…
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Setting up Android SDK and JDK (with Godot)
Godot is able to export builds for multiple platforms. Check out the official documentation here for exporting to Android. Android exports require more effort than desktop builds. You need: Installing Open JDK Make sure that you set the JAVA_HOME variable. It is recommended to restart your PC after installing OpenJDK Android Studio Run the installer…