Year 13 Digital Technology (NCEA Level 3)


OverviewProjectsActivitiesAchievement Standards

Key DatesTerm 1Term 2Term 3Term 4

Overview

This page contains the 2021 Game Development project[11] overview.

From this section you will find an overview of all of the learning activities, tasks and skill builders that are required for this project as well as the assessment materials.

The Year 13 course will focus primarily on Game Design[12] using Unity.

This will take the form of one major project that runs the course of the year.

If you want to develop a different digital outcome[1] you need[13] to negotiate this with your teacher.

The Achievement Standard pages will provide[14] examples of a range[15] of evidence that is required.

Projects

What will I make?

The main outcome[16] will be a game developed using Unity or another digital outcome that is negotiated with your teacher.

The Game

Your game (or other digital outcome) will contain:

  • programmed code
  • audio
  • graphics (3D and or 2D images)
  • An appropriate art style (e.g. textures for 3D models, sprite[17] sheets)
  • other appropriate content

The above items are only examples and the list does not show all possible content or required content.

Other materials

You will also produce additional support[5] materials for this to run a booth at the digital technology event[18] held during Week 1 of Term 4 2021.

These support materials will consist of:

  • game
  • logo
  • promotional presentation
  • promotional video (15-30 seconds)
  • 2 A3 boards / posters promoting the game / development

How will this project work?

You will be working towards producing your game / digital outcome throughout the year.

Some assessment will be ongoing throughout the year such as your project management, and building and programming[2] your game / digital outcome.

Other parts of the assessment will be completed as you finish the tasks such as conducting the inquiry and writing the proposal for your game / digital outcome.

The design[12] will also be finished before you start to make the game / digital outcome.

You will be expected to continuously test, evaluate and improve your work and manage the project.

You will be set key milestone[6] dates and deadlines that you must meet. Examples of these will be completing research, producing a proposal based on your inquiry research, producing your design, repeatedly developing components of your game / digital outcome such as a playable level, delivering the final game and then running a promotion booth at the digital technology showcase event.

Activities

  1. Design thinking Process
  2. Inquiry – Investigation and Proposal (6cr 3.1 critical inquiry standard)
  3. Project[11] Management (Agile Process, Sprints, Kanban boards and Version Control[19]) – Setup (first stages of 3.8 processing standard)
  4. Unity (or other) – Skill building (no credits but preparation for 3.4 and 3.7)
  5. Design – Develop a User Experience (UX) design (3cr 3.2 UX design)
  6. Trial / Develop / Prototype[7] – Trial and build components of the game / digital outcome selecting the best options (3.4 and 3.7)
  7. Agile Development – Sprints, Feedback[8]
  8. Trialling[9] and testing[10] – Developing different components determining the best options and testing that they work as intended.
    1. Evaluate – Reflecting critically on the work carried out to ensure[20] that it meets the requirements of all of the stakeholders.

Year Plan

Key Dates

This work must be complete before the first lesson of the week. Unless otherwise stated.

Week ofDescription
8/2Inquiry Question
8/2High Level Plan
22/2Research
15/3Inquiry Report / Proposal
29/3Three UX designs
5/4Final Design
12/4Updated Plan / Plan for Sprint 1
3/5Sprint 1 / Updated Plan
17/5Sprint 2 / Updated Plan
25/5CBHS Open Day – Display Vertical Slice
14/6Sprint 3 / Updated Plan
5/7Sprint 4 / Updated Plan
9/8Sprint 5 / Updated Plan
17/8CBHS Subject Evening – E3 Style Event[18]
13/9Complete Product
18/10Digital Technology Showcase

Term 1

WeekActivitySkill DevelopmentMilestones / Due
1/2Setup and install software (Unity, Trello, Github, other documents)Unity / Web / App
8/2Research – Inquiry question
Setup calendar
Unity / Web / AppHigh Level Plan
15/2Inquiry ResearchUnity / Web / App
22/2Inquiry investigation and refinementUnity / Web / AppResearch
1/3Inquiry investigation and refinementUnity / Web / App
8/3Inquiry investigation and refinementUnity / Web / App
15/3Design Doc
Game / Web / App
Requirements and Specifications[3]
Unity / Web / AppInquiry Report / Proposal
22/3Design Doc
Game / Web / App
Concepts
Unity / Web / App
29/3Design Doc
Game / Web / App
Unity / Web / AppThree UX Designs
5/4Planning and revisions to designsUnity / Web / AppFinal Design
12/4Sprint 1Plan for Sprint 1

Term 2

WeekActivitySkill DevelopmentMilestones / Due
3/5Sprint 2Sprint 1 / Updated plan
10/5Sprint 2
17/5Sprint 2
24/5Presentation of outcome
Sprint 3
Sprint 2 / Updated plan
25/5 CBHS Open Day – Vertical Slice
31/5Sprint 3
7/6Sprint 3
14/6Sprint 4Sprint 3 / Updated plan
21/6Sprint 4
28/6Sprint 4
5/7Sprint 5Sprint 4 / Updated plan

Term 3

WeekActivitySkill DevelopmentMilestones / Due
26/7Sprint 5
2/8Sprint 5
9/8ImprovementsSprint 5 / Updated plan
16/8Improvements / Presentation of outcome17/8 CBHS Subject Evening – E3 Style Event
23/8Outcome[16] developmentBlock week
30/8Outcome developmentWinter tournament week
6/9Outcome development
13/9Report preparationComplete Product Submission
20/9Showcase preparation
External report
27/9Showcase preparation
External report
NCEA Music Performance[4]

Term 4

WeekActivitySkill DevelopmentMilestones / Due
18/10Showcase preparation
External report
Presentation and communicationDigital Technology Showcase
25/10External AssessmentReport writingDigital Technology External

Achievement Standards

Terms definitions
1. digital outcome. Digital Products and systems developed through Technological Practice for a specific purpose. A technological outcome is evaluated in terms of its fitness for purpose, and can be described by their physical and functional nature.
2. programming. The process of writing a programme
3. Specifications. Specifications in a brief define (the nature of) the appearance and performance requirements against which an outcome can be evaluated as fit for purpose (by key and wider stakeholders). The specifications may also include constraints on both the outcome and the practice that can be undertaken to develop it.
4. Performance. How well a system or algorithm runs or operates.
5. support. When assistiance ir provided or given.