Accessibility is about making your outcome work for a range of people with different needs and/or disabilities.
One example is that in video games giving people the option to be able to remap their controls to better suit how they prefer to play. This is good for the stereotypical person but incredibly beneficial for people with a disability who might have difficulty pressing or reaching certain buttons.
Accessibility can also link into how the outcome works on different devices (if this is relevant). For example a website should work on mobile and a desktop. However a console videogame would only need to work on a large screen.
Questions that you should consider are:
- Can anyone access it on any device?
- How will people access my outcome?
- Is it accessible for people with physical disabilities?
- Is it accessible for people with a range of different needs?
- dyslexia
- dyspraxia
- colourblindness (look at different types)
- autism
- impaired vision
- impaired hearing
- limited motor control
Articles
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This is a great move by Microsoft who have shown a lot of commitment to enabling players to be able to play their games anywhere and with any control scheme or a range of visual effects to allow for the different accessibility needs of different players. https://www.pcgamer.com/microsoft-is-making-one-of-the-most-positive-moves-for-game-accessibility-in-years/
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The Last of Us Part II has been a divisive game in terms of it’s content. However one thing the game has done well is including a wide range of accessibility features. These range from the usual subtitles to full audio descriptions for blind players. A number of these options are to also change the…