Audio and Accessibility

Add music for a level

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When an audio source is added the audio will automatically play when the level loads.

You can find royalty free music at freemusicarchive.org. Make sure that you consider legal[4] and ethical issues such as copyright[2] and intellectual property[1] when developing your outcome[5].

Open a scene

Add an Audio Source gameobject from GameObject > Audio > Audio Source

Drag the file from your file explorer into your project[6] assets (make sure to use a sensible folder)

Drag the audio clip onto the Audio Source component[3] in the inspector.

You’ve now added audio to a scene.

Adjust the settings as required.

To start playing when the scene loads make sure that Play On Awake is selected.

Terms definitions
2. copyright. A legal term to mean that you are allowed to copy and reproduce someone else’s music, art or writing
3. component. The three strands of Technology in the NZC (Technological Practice[7], Technological Knowledge, and Nature of Technology) – together with the six specialist knowledge and skills strands for levels 6, 7, and 8) – support[11] the development of students’ technological literacy[8]. Each of these strands is broken down into smaller groupings (or substrands) called “components”. For […]
4. legal. Requirements that have been established by law. The necessity for legal compliance can influence the nature of the practice and the development of the brief[12]. Legal responsibilities[9] are set out in: * Acts (e.g., Fair Trading Act 1986, Consumer Guarantees Act 1993, Health and Safety in Employment Act 1992, Privacy Act 1993, Employment Relations Act […]
5. outcome. Products and systems developed through Technological Practice for a specific purpose. A technological outcome is evaluated in terms of its fitness for purpose[10], and can be described by their physical and functional nature.
Terms definitions
1. intellectual property. When an audio source is added the audio will automatically play when the level loads. You can find royalty free music at freemusicarchive.org. Make sure that you consider legal and ethical issues such as copyright and intellectual property when developing your outcome. Open a scene Add an Audio Source gameobject from GameObject > Audio > […]
2. copyright. When an audio source is added the audio will automatically play when the level loads. You can find royalty free music at freemusicarchive.org. Make sure that you consider legal and ethical issues such as copyright and intellectual property when developing your outcome. Open a scene Add an Audio Source gameobject from GameObject > Audio > […]
3. component. When an audio source is added the audio will automatically play when the level loads. You can find royalty free music at freemusicarchive.org. Make sure that you consider legal and ethical issues such as copyright and intellectual property when developing your outcome. Open a scene Add an Audio Source gameobject from GameObject > Audio > […]
4. legal. When an audio source is added the audio will automatically play when the level loads. You can find royalty free music at freemusicarchive.org. Make sure that you consider legal and ethical issues such as copyright and intellectual property when developing your outcome. Open a scene Add an Audio Source gameobject from GameObject > Audio > […]
5. outcome. When an audio source is added the audio will automatically play when the level loads. You can find royalty free music at freemusicarchive.org. Make sure that you consider legal and ethical issues such as copyright and intellectual property when developing your outcome. Open a scene Add an Audio Source gameobject from GameObject > Audio > […]