Cameras

Creating a Camera path using Cinemachine Track and Dolly

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This lesson will use Cinemachine and the Track and Dolly virtual camera to create a path for a camera to follow.

A dolly track is a path for a camera to follow. We will create an animation for the camera to follow.

First load a scene with an environment[1] you with to have the camera move around.

In the example below the camera will follow the green track

Add a Dolly Camera with Track from the Cinemachine menu

This creates the Virtual Camera and the Dolly Track

Select the Dolly Track.

In the inspector there are waypoints. These are positions to move the camera to.

Now we need[3] to record an animation to move the camera through.

Create an empty gameobject to manage the timeline and animations. In this example it is called TimelineManager.

Add a Playable Director component[2] to the TimelineManager.

Create a Timeline object.

Attach the timeline to the Playable director.

Drag the camera with the Cinemachine brain on it to the Timeline.

Make sure that you have the TimelineManager object selected.

Drag the Virtual Camera with the track and dolly into the timeline

Press the record button.

In the virtual camera change the path position and match it against the frames where you want the camera to be.

Note 0 is the starting point, 1 is the first waypoint, 2 the second etc. 1.5 would be halfway between waypoint 1 and 2.

You will usually have to go back to the first frame and set the waypoint to 0

When finished click the record button again.

Press play to preview the animation

Terms definitions
2. component. The three strands of Technology in the NZC (Technological Practice[4], Technological Knowledge, and Nature of Technology) – together with the six specialist knowledge and skills strands for levels 6, 7, and 8) – support[6] the development of students’ technological literacy[5]. Each of these strands is broken down into smaller groupings (or substrands) called “components”. For […]
3. need. An identified requirement of a person, group, or environment. A need is identified from an issue[7] and sits within a context[8]. Technological practice[4] can be undertaken in an attempt to meet an identified need.
Terms definitions
1. environment. This lesson will use Cinemachine and the Track and Dolly virtual camera to create a path for a camera to follow. A dolly track is a path for a camera to follow. We will create an animation for the camera to follow. First load a scene with an environment you with to have the camera […]
2. component. This lesson will use Cinemachine and the Track and Dolly virtual camera to create a path for a camera to follow. A dolly track is a path for a camera to follow. We will create an animation for the camera to follow. First load a scene with an environment you with to have the camera […]
3. need. This lesson will use Cinemachine and the Track and Dolly virtual camera to create a path for a camera to follow. A dolly track is a path for a camera to follow. We will create an animation for the camera to follow. First load a scene with an environment you with to have the camera […]
4. Technological Practice. This lesson will use Cinemachine and the Track and Dolly virtual camera to create a path for a camera to follow. A dolly track is a path for a camera to follow. We will create an animation for the camera to follow. First load a scene with an environment you with to have the camera […]
5. technological literacy. This lesson will use Cinemachine and the Track and Dolly virtual camera to create a path for a camera to follow. A dolly track is a path for a camera to follow. We will create an animation for the camera to follow. First load a scene with an environment you with to have the camera […]