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Game Design UX

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Length: 10 minutes

UX for Game Design[3] involves the majority of the other types of UX.

There is also the intangible ‘feel’ of the game so playtesting is especially important for video game design[3]. You need[4] to prototype[1] and develop small components and get user feedback[2] on them.

Terms definitions
2. feedback. Responses from people who have a specific interest or investment (time, financial, emotional) in a project[10]. Feedback[2] can be positive or negative. For example, your teacher may be a stakeholder[8] in one of your in-class projects. When your teacher is discussing with you what they think about it, they are giving you feedback. When a […]
3. Design. Creating a plan or mock up of the new system[11] or digital outcome[6] based on all of the requirements and specifications[7] that have been identified.
4. need. An identified requirement of a person, group, or environment[9]. A need is identified from an issue[12] and sits within a context[13]. Technological practice[5] can be undertaken in an attempt to meet an identified need.
Terms definitions
1. prototype. Length: 10 minutes UX for Game Design involves the majority of the other types of UX. There is also the intangible ‘feel’ of the game so playtesting is especially important for video game design. You need to prototype and develop small components and get user feedback on them.
2. feedback. Length: 10 minutes UX for Game Design involves the majority of the other types of UX. There is also the intangible ‘feel’ of the game so playtesting is especially important for video game design. You need to prototype and develop small components and get user feedback on them.
3. Design. Length: 10 minutes UX for Game Design involves the majority of the other types of UX. There is also the intangible ‘feel’ of the game so playtesting is especially important for video game design. You need to prototype and develop small components and get user feedback on them.
4. need. Length: 10 minutes UX for Game Design involves the majority of the other types of UX. There is also the intangible ‘feel’ of the game so playtesting is especially important for video game design. You need to prototype and develop small components and get user feedback on them.
5. Technological practice. Length: 10 minutes UX for Game Design involves the majority of the other types of UX. There is also the intangible ‘feel’ of the game so playtesting is especially important for video game design. You need to prototype and develop small components and get user feedback on them.