Animation

Separate Sprites from a Sprite Sheet

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In this lesson you will learn how to:

  • Import a tile sheet / sprite[1] sheet
  • Divide a tile set / sprite sheet into individual images

This tutorial assumes:

  • You have a sprite sheet available

There is a more detailed Unity tutorial here.

This tutorial uses the asset pack Toon Characters 1 from kenney.nl

Import a Tile Sheet / Sprite[1] Sheet.

Single click to select the Sprite Sheet

In the inspector change the sprite mode to Multiple

To divide up the Sprite Sheet into individual images click on the Sprite Editor button

If a warning appears click on Apply

The sprite editor is now open

Click on Slice to open the window to slice (break up) the sprite sheet.

Note if the window is shrunk you might not see the title Slice and just see the menu triangle as shown below.

Change to Grid by Cell[2] Count[3]

We use this to divide the sprite sheet into columns and rows.

This file has 9 columns and 5 rows.

You can adjust the Offset (starting point from top left)

Click Slice

You will now see white lines around each sprite.

You might need[4] to experiment with these steps to get it right.

When done click Apply

When you click on a sprite you can change the name for the image

This is useful if you want to rename the images / sprites so that groups of a similar animation have the same name. e.g. idle_1, idle_2, walk_1, walk_2…

You can now expand the sprite sheet / tile set in Unity to see the individual sprites.

Terms definitions
2. Cell. A single square that can contain data[9] in a spreadsheet. It is referred to by its cell reference[6] which is made up of its row[10] and column[11] index. e.g. B4 will be the cell[2] where the second column (B) and the forth row (4) meet. Hence B4
3. Count. The number of items recorded or counted. Also a spreadsheet function[7] that counts the number of non empty cells in a range[12].
4. need. An identified requirement of a person, group, or environment[8]. A need is identified from an issue[13] and sits within a context[14]. Technological practice[5] can be undertaken in an attempt to meet an identified need.
Terms definitions
1. sprite. In this lesson you will learn how to: Import a tile sheet / sprite sheetDivide a tile set / sprite sheet into individual images This tutorial assumes: You have a sprite sheet available There is a more detailed Unity tutorial here. This tutorial uses the asset pack Toon Characters 1 from kenney.nl Import a Tile […]
2. Cell. In this lesson you will learn how to: Import a tile sheet / sprite sheetDivide a tile set / sprite sheet into individual images This tutorial assumes: You have a sprite sheet available There is a more detailed Unity tutorial here. This tutorial uses the asset pack Toon Characters 1 from kenney.nl Import a Tile […]
3. Count. In this lesson you will learn how to: Import a tile sheet / sprite sheetDivide a tile set / sprite sheet into individual images This tutorial assumes: You have a sprite sheet available There is a more detailed Unity tutorial here. This tutorial uses the asset pack Toon Characters 1 from kenney.nl Import a Tile […]
4. need. In this lesson you will learn how to: Import a tile sheet / sprite sheetDivide a tile set / sprite sheet into individual images This tutorial assumes: You have a sprite sheet available There is a more detailed Unity tutorial here. This tutorial uses the asset pack Toon Characters 1 from kenney.nl Import a Tile […]
5. Technological practice. In this lesson you will learn how to: Import a tile sheet / sprite sheetDivide a tile set / sprite sheet into individual images This tutorial assumes: You have a sprite sheet available There is a more detailed Unity tutorial here. This tutorial uses the asset pack Toon Characters 1 from kenney.nl Import a Tile […]