Task / Hei Mahi

Stage 0 – Project Overview

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Imagine that you are an indie developer and you have an opportunity[1] to pitch concept/idea for a fun and effective video game for a target audience of your choosing.

You have the opportunity to create a video game, what will it be about? What game features and mechanics might your game include? What might it look like? How will it engage the players? What format will it take? What platform will it be on?

Follow the framework below:

Inquiry question/s

  • Decide on an inquiry focus and develop question/s that will guide[5] your inquiry and development of your digital media outcome[6]. For example, what make a good interactive story (See Stage 1 for example questions)? How can existing/emerging game technologies and mechanics support[2] and enhance a sense of community? Think about the game genre and topic your game will be about and the end users (age group, school level, etc.).

Managing project[7] timelines

  • Plan and design[8] your timeframe with key milestones and inquiry progressions. Share this with your teacher.  You will need[9] to provide[10] evidence of using your plan to guide and manage your inquiry.

Find out, research

  • Undertake research to gather background information and ideas from reliable, expert sources.

Make meaning, organise, analyse[11]

  • Analyse[11] your gathered information. Within your analysis you also need to:
  • compare and contrast different perspectives that relate to the inquiry focus
    • critique any sources used and evaluate their potential for bias and inaccuracies
    • decide how this information will inform your digital media outcome.

So what?

  • Establish a refined inquiry focus.

Take action

  • Propose a digital media outcome to the inquiry focus
  • Explain[3] any relevant risks and ways to mitigate these risks.

For example, access to resources[4], incorrect functionality or content, scope[12] of the proposed outcome, time requirements, device compatibility, excessive screen time, accessibility issues.

Terms definitions
2. support. When assistiance ir provided or given.
3. Explain. “Explain” requires students to describe[18] in detail the “what” and the “why”, in order to clarify information. This means to provide reasons for, to account for, to provide a clear answer, to clarify. Logical reasons are provided.
4. resources. Something (raw materials, time, personnel, information) used to help achieve an objective.
5. guide. A user guide, document or tutorial to explain[3] how to complete a task.
Terms definitions
1. opportunity. Imagine that you are an indie developer and you have an opportunity to pitch concept/idea for a fun and effective video game for a target audience of your choosing. You have the opportunity to create a video game, what will it be about? What game features and mechanics might your game include? What might it […]
2. support. Imagine that you are an indie developer and you have an opportunity to pitch concept/idea for a fun and effective video game for a target audience of your choosing. You have the opportunity to create a video game, what will it be about? What game features and mechanics might your game include? What might it […]
3. Explain. Imagine that you are an indie developer and you have an opportunity to pitch concept/idea for a fun and effective video game for a target audience of your choosing. You have the opportunity to create a video game, what will it be about? What game features and mechanics might your game include? What might it […]
4. resources. Imagine that you are an indie developer and you have an opportunity to pitch concept/idea for a fun and effective video game for a target audience of your choosing. You have the opportunity to create a video game, what will it be about? What game features and mechanics might your game include? What might it […]
5. guide. Imagine that you are an indie developer and you have an opportunity to pitch concept/idea for a fun and effective video game for a target audience of your choosing. You have the opportunity to create a video game, what will it be about? What game features and mechanics might your game include? What might it […]