This set of activities will cover how to complete some key tasks in Unity.
Each activity / lesson should be a standalone task and will cover how to carry out a task.
They are designed to be carried out independently and the concepts used integrated into a larger project.
The activities can be carried out in any order.
Articles
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This lesson covers how to spawn a projectile when the user presses the default fire button (left mouse click) using the Input System. You should […]
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This guide will demonstrate how to make a tower that will shoot a simulated laser at a specified time to the first object that moves […]
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You can have multiple Canvas’ on a scene. Open a scene. Go to GameObject > UI > Canvas This adds the Canvas and the EventSystem […]
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This guide shows how to create an environmental obstacle. In this case a section of the map set to be lava that will inflict damage […]
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This lesson assumes that you have completed the guide on how to get an enemy object to chase the player using the nav mesh agent. […]
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This example will have an enemy player chase a player object. An example of an enemy chasing a player (with a spawn point created) can […]
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Download the example here. This example builds on from the spawn and despawn prefabs in the scene tutorial. This tutorial will add a set of […]
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There is an example of this here. Setup a scene with varied terrain on it. Create prefabs that can be used to spawn objects. You […]
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You can access a windows example here. You need to have completed the lesson on creating a Pan and Zoom camera before attempting this one […]
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This lesson will have you create a camera that can pan and zoom using a Cinemachine Virtual Camera and the Input System. This is similar […]
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This lesson will use Cinemachine and the Track and Dolly virtual camera to create a path for a camera to follow. A dolly track is […]
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Here we will use the input system to move a player in a twin stick format. This will include Controller and Keyboard and Mouse controls. […]
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Create a new set of InputActions. I’ve called these TwinStickControls Open the InputActions Create a Control Scheme. Click No Control Schemes and then Add Control […]
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In this lesson you will create a loading bar to use when loading different scenes. We do this so that we can load content in […]
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You need to be able to create a trigger that plays audio when entering a collider as well as have a basic understanding of UI […]