Click here to access the Github Example.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class FlyThroughMovement : MonoBehaviour { float _xMovement, _yMovement, _zMovement; public float speed = 5; Rigidbody rb; // Start is called before the first frame update void Start() { rb = GetComponent<Rigidbody>(); } // Update is called once per frame void Update() { Vector3 movement = new Vector3(_xMovement, _zMovement, _yMovement); rb.MovePosition(transform.position + movement * Time.deltaTime * speed); } void OnMove(InputValue iv) { Vector2 tempImputVector = iv.Get<Vector2>(); _xMovement = tempImputVector.x; _yMovement = tempImputVector.y; } void OnMoveUp() { _zMovement = 1; } void OnMoveUpAndDown(InputValue iv) { Debug.Log("Up and Down detected: " + iv.Get<float>()); _zMovement = iv.Get<float>(); } }