using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float speed = 5; private Rigidbody rb; public void Start() { rb = GetComponent<Rigidbody>(); } public void Update() { float h = Input.GetAxisRaw("Horizontal"); float v = Input.GetAxisRaw("Vertical"); Vector3 tempVect = new Vector3(h, 0, v); tempVect = tempVect.normalized * speed * Time.deltaTime; rb.MovePosition(transform.position + tempVect); } }