The code below is attached to the player object.
Using WASD you can move the cube in the following directions
- W – Forward
- A – Left
- S – Backward
- D – Right
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { float speed = 5.0f; // Start is called before the first frame update void Start() { speed = 5.0f; } // Update is called once per frame void Update() { if (Input.GetKey(KeyCode.W)) { transform.Translate(Vector3.forward * Time.deltaTime * speed); } if (Input.GetKey(KeyCode.S)) { transform.Translate(-1 * Vector3.forward * Time.deltaTime * speed); } if (Input.GetKey(KeyCode.A)) { transform.Rotate(0, -1, 0); } if (Input.GetKey(KeyCode.D)) { transform.Rotate(0, 1, 0); } } }