Video Editing

Basic (Level 1)

  • Wireframing
  • Storyboarding
  • Multi camera edits
  • Using multiple sound recordings
  • Transitions
  • Effects
  • Video Graphics like Title
  • Audio editing
  • Cutting video
  • Exporting video for different formats

Advanced (Level 2)

  • Editing sequences
  • effects
  • nested movies
  • resolution and colour formats
  • audio standards – stereo
  • For Animation movies: motion tweening including the use of symbols (movie clips, graphics symbols), symbol registration point, motion paths
  • video compression formats (e.g .MOV, .MPG, .MPEG4)
  • effects – opacity, shape tweening (squash and stretch – gravity), ease in & ease out, rotation, fading, transparency, opacity, alpha levels, skew, tweening effects, hover
  • actionscript to create interaction
  • workflow (planning, diary of work, storyboards, diff versions file names)
  • capturing, digitising or exporting appropriate media for use in the animation
  • timing, sequences within the animation are broken into discrete components for accurate timing and editing
  • transitions and titling
  • multiple timelines
  • looping video
  • appropriate use of layers – naming, ordering and separation of parts of animation
  • integrating images created in illustration application
  • integrating sound edited in sound editor
  • 12 Basic Principles on Animation – squash & stretch, anticipation, staging, straight ahead action , follow through/overlapping, slow in & slow out, arcs, secondary action, timing, exaggeration, solid drawing, appeal
  • camera/angle shots
  • outcome format – frame rates, file type for platform
  • Video Development – Over capture
  • Video Development – Stabilisation
  • Using footage through different means, what you capture you use overcapture to develop new ideas through zooming in
  • Moving footage needs to be developed to have stabilsation thought about and edited

Complex (Level 3)

  • complex transitions
  • multiple tracks
  • post processing
  • compression and exporting
  • onion skinning
  • rendering
  • filters (including overlays, colour grading, audio filters and chromakeys)
  • key framing (the ability to vary the intensity of an effect or the location of an image on the screen over time)
  • audio meters (to check the peak and average audio levels)
  • vectorscope (or similar monitor of peaks in colour or white and black levels)