Basic (Level 1)
- Wireframing
- Storyboarding
- Multi camera edits
- Using multiple sound recordings
- Transitions
- Effects
- Video Graphics like Title
- Audio editing
- Cutting video
- Exporting video for different formats
Advanced (Level 2)
- Editing sequences
- effects
- nested movies
- resolution and colour formats
- audio standards - stereo
- For Animation movies: motion tweening including the use of symbols (movie clips, graphics symbols), symbol registration point, motion paths
- video compression formats (e.g .MOV, .MPG, .MPEG4)
- effects - opacity, shape tweening (squash and stretch – gravity), ease in & ease out, rotation, fading, transparency, opacity, alpha levels, skew, tweening effects, hover
- actionscript to create interaction
- workflow (planning, diary of work, storyboards, diff versions file names)
- capturing, digitising or exporting appropriate media for use in the animation
- timing, sequences within the animation are broken into discrete components for accurate timing and editing
- transitions and titling
- multiple timelines
- looping video
- appropriate use of layers – naming, ordering and separation of parts of animation
- integrating images created in illustration application
- integrating sound edited in sound editor
- 12 Basic Principles on Animation – squash & stretch, anticipation, staging, straight ahead action , follow through/overlapping, slow in & slow out, arcs, secondary action, timing, exaggeration, solid drawing, appeal
- camera/angle shots
- outcome format – frame rates, file type for platform
- Video Development - Over capture
- Video Development - Stabilisation
- Using footage through different means, what you capture you use overcapture to develop new ideas through zooming in
- Moving footage needs to be developed to have stabilsation thought about and edited
Complex (Level 3)
- complex transitions
- multiple tracks
- post processing
- compression and exporting
- onion skinning
- rendering
- filters (including overlays, colour grading, audio filters and chromakeys)
- key framing (the ability to vary the intensity of an effect or the location of an image on the screen over time)
- audio meters (to check the peak and average audio levels)
- vectorscope (or similar monitor of peaks in colour or white and black levels)