Digital Technology and Computing


Welcome to Learn ICT Now.

Here you will find Digital Technology resources[6] for the New Zealand Digital Technology Curriculum.

Check out the links below for courses for each year level or the Progress Outcomes for content related to each Progress Outcome[8] in Designing and Developing Digital Outcomes or Computational Thinking.

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The majority of this work is focused on Game Design[10] and Development.

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Courses / Learning Activities

Terms definitions
1. specifications. Specifications in a brief define (the nature of) the appearance and performance requirements against which an outcome can be evaluated as fit for purpose (by key and wider stakeholders). The specifications may also include constraints on both the outcome and the practice that can be undertaken to develop it.
2. digital outcomes. Digital Products and systems developed through Technological Practice for a specific purpose. A technological outcome is evaluated in terms of its fitness for purpose, and can be described by their physical and functional nature.
3. Gantt chart. A bar chart that shows when tasks need to be undertaken within a project, and, perhaps, the resources required for them. (Named after the American engineer Henry Lawrence Gantt.)
4. digital outcome. Digital Products and systems developed through Technological Practice for a specific purpose. A technological outcome is evaluated in terms of its fitness for purpose, and can be described by their physical and functional nature.
5. Programming. The process of writing a programme