Conventions are the common or best practices for carrying out tasks. These will change depending on the work that is being carried out.
For example, when designing a website, the convention is to use wireframes to create the layout. Another convention is that navigation (on English-language sites) is typically placed at the top of the page or on the left. When developing a video game, you may use models to plan out the level layout and employ a standard keyboard (WASD) or controller movement scheme.
- Film Genre Conventions
- Game Design Conventions
- Gery Boxing
- Naming Conventions and Naming Schemes
- Object Relationship Mapping
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Object Relationship Mapping
Object relationship mapping shows how different objects or classes of a program are related to each other. These maps help us to understand the data that is to be stored or used in a system and allows us to develop ways to convert data between two different storage types. For example an object orientated approach…
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Naming Conventions and Naming Schemes
File management and naming is absolutely essential to the success of any project. Files should be saved in logical locations with appropriate file names. For example doc1.docx does not tell the user anything about the file. Cover Letter.docx is more appropriate. This shoud be stored in a folder called Letters or similar. If using a…
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Gery Boxing
Grey boxing is a term used when developing a prototype environment or component for a video game. The terms is due to the fact that before textures and materials are applied to an object the default colour is often grey.
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Film Genre Conventions
This relates to the technical language used when recording and editing the film using digital technologies as well as the language used to describe the film in the planning stages. See TKI English Online for more information on Genre and Conventions. Common terms used include:
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Game Design Conventions
Not conventions as in E3, GDC, Gamescon or PAX. Conventions as in standard practices. Game Design is about creating experiences for the player (user). Always come back to why do they want to play my game? Why will they choose it over others? You need to know the user, the platform and control method. You…





