Conventions

Conventions are the common or best practices for carrying out tasks. These will change depending on the work that is being carried out.

For example, when designing a website, the Convention is to use wireframes to create the layout. Another Convention is that navigation (on English-language sites) is typically placed at the top of the page or on the left. When developing a video game, you may use models to plan out the level layout and employ a standard keyboard (WASD) or controller movement scheme.

  • Game Design Conventions

    Not Conventions as in E3, GDC, Gamescon or PAX. Conventions as in standard practices. Game Design is about creating experiences for the player (user). Always come back to why do they want to play my game? Why will they choose it over others? You Need to know the user, the platform and the Control method.…