Recent Posts

  • Creating a simple and rough head bob/sway animation in Godot 4

    Creating a simple and rough head bob/sway animation in Godot 4

    Read more: Creating a simple and rough head bob/sway animation in Godot 4
  • Creating models in Blockbench and using in Godot 4.

    Installing Blockbench Creating a Model Adding Textures Animating a Model Exporting models and importing into Godot 4

    Read more: Creating models in Blockbench and using in Godot 4.
  • Flask | Adding Images

    Flask | Adding Images

    Displaying images in a Flask application follows the exact same logic as linking external CSS files. Because Flask manages paths dynamically, you cannot use standard relative file paths like src=”../images/photo.jpg”. Instead, you use the built-in URL_for Function to tell Flask to look inside your designated directory. Here is a step-by-step Guide to organising, referencing, and…

    Read more: Flask | Adding Images
  • Flask | Adding Styles with CSS

    Flask | Adding Styles with CSS

    Serving Static files like CSS stylesheets in a web framework is slightly different from doing it in pure HTML. Because Flask manages paths dynamically, it uses a built-in Function called URL_for to safely locate and link your Static assets. Here is a step-by-step Guide to setting up, organising, and linking a CSS file to your…

    Read more: Flask | Adding Styles with CSS
  • Flask | Template Inheritance

    Flask | Template Inheritance

    In Flask, template inheritance is one of the most powerful features of the Jinja2 template engine. It allows you to create a single “master” layout (a base blueprint) containing your site’s common structure—like the HTML skeleton, navigation bar, and footer—and then inherit and override specific sections in your child templates. This prevents code duplication and…

    Read more: Flask | Template Inheritance
  • GitHub Classroom – Creating an Assignment as a Teacher

    GitHub Classroom – Creating an Assignment as a Teacher

    1. Go to classroom.github.com classroom.github.com 2. Click Sign In and sign in with your GitHub Account 3. Click New Classroom if you haven't made one already 3.1. Select the Organisation to use This groups the assignments together. Create an organisation if you Need one. 3.1.1. Enter the classroom name and click Create Classroom 3.1.2. Click…

    Read more: GitHub Classroom – Creating an Assignment as a Teacher
  • GitHub Classroom Accepting and Setting up an Assignment (with Godot)

    GitHub Classroom Accepting and Setting up an Assignment (with Godot)

    1. Select your name and select continue If you are not on the list select Skip to the next step 2. Enter a name for your team Not that only one team member should complete this step. The other team members can select the team to join. 3. Click Create Team Or Join Team if…

    Read more: GitHub Classroom Accepting and Setting up an Assignment (with Godot)
  • Godot 4 | Adding Audio

    Godot 4 | Adding Audio

    We will add audio to our game. This will involve adding music to the main level and sound effects when the player jumps. Importing Audio You can download free audio assets from kenney.nl here or use a tool to create your own. This example uses the Music Jingles and Impact Sounds audio asset packs. Extract the asset packs into your Assets…

    Read more: Godot 4 | Adding Audio
  • Godot 4 Parallax Scrolling

    Godot 4 Parallax Scrolling

    Scene Setup Start by creating a new 2D scene in Godot. Add ParallaxBackground Add ParallaxLayer(s) Add Visual Elements Configure Motion Scale This controls how fast each layer moves relative to the camera. References [1] docs.godotengine.org

    Read more: Godot 4 Parallax Scrolling
  • Godot Grapple Mechanic

    Godot Grapple Mechanic

    You can download a sample Grapple Mechanic from the link below. Download files. This uses a raycast to collide with an body and then moves the player towards the target. You will Need to add or chanrge the relevant input maps for grapple, sprint, and movement.

    Read more: Godot Grapple Mechanic
  • Welcome! We’re Under Construction

    Please bear with us while we redevelop the website to incorporate current and future New Zealand curriculum developments and integrate aspects of the UK curriculum. Please consider turning off your adblocker for this site as we use advertising to keep content free for all users.

  • Building a Web App with Flask & SQLite

    Building a web application with Flask, Python, and SQLite is an excellent way to understand how backend architectures interact with a relational database layer. This Guide walks you through building an interactive Order Management System capable of handling user creation, item inventory records, and relational order fulfillment. Project Architecture & Setup Before implementing any code,…

  • Creating a simple and rough head bob/sway animation in Godot 4

  • Creating models in Blockbench and using in Godot 4.

    Installing Blockbench Creating a Model Adding Textures Animating a Model Exporting models and importing into Godot 4

  • Flask | Adding Images

    Displaying images in a Flask application follows the exact same logic as linking external CSS files. Because Flask manages paths dynamically, you cannot use standard relative file paths like src=”../images/photo.jpg”. Instead, you use the built-in URL_for Function to tell Flask to look inside your designated directory. Here is a step-by-step Guide to organising, referencing, and…

  • Flask | Adding Styles with CSS

    Serving Static files like CSS stylesheets in a web framework is slightly different from doing it in pure HTML. Because Flask manages paths dynamically, it uses a built-in Function called URL_for to safely locate and link your Static assets. Here is a step-by-step Guide to setting up, organising, and linking a CSS file to your…

  • Flask | Template Inheritance

    In Flask, template inheritance is one of the most powerful features of the Jinja2 template engine. It allows you to create a single “master” layout (a base blueprint) containing your site’s common structure—like the HTML skeleton, navigation bar, and footer—and then inherit and override specific sections in your child templates. This prevents code duplication and…

  • GitHub Classroom Accepting and Setting up an Assignment (with Godot)

    1. Select your name and select continue If you are not on the list select Skip to the next step 2. Enter a name for your team Not that only one team member should complete this step. The other team members can select the team to join. 3. Click Create Team Or Join Team if…

  • GitHub Classroom – Creating an Assignment as a Teacher

    1. Go to classroom.github.com classroom.github.com 2. Click Sign In and sign in with your GitHub Account 3. Click New Classroom if you haven't made one already 3.1. Select the Organisation to use This groups the assignments together. Create an organisation if you Need one. 3.1.1. Enter the classroom name and click Create Classroom 3.1.2. Click…

  • Godot 4 | Adding Audio

    We will add audio to our game. This will involve adding music to the main level and sound effects when the player jumps. Importing Audio You can download free audio assets from kenney.nl here or use a tool to create your own. This example uses the Music Jingles and Impact Sounds audio asset packs. Extract the asset packs into your Assets…

  • Godot 4 Parallax Scrolling

    Scene Setup Start by creating a new 2D scene in Godot. Add ParallaxBackground Add ParallaxLayer(s) Add Visual Elements Configure Motion Scale This controls how fast each layer moves relative to the camera. References [1] docs.godotengine.org