Tools are the applications and their features that you have used.
To get an Excellence, you must prove you used efficient tools. This means using software features that save time, automate repetitive tasks, Ensure consistency, and keep file sizes optimised.
The number and the complexity of the use of the tools will determine if it is appropriate for Level 2 or Level 3.
| Media Type | Efficient Tool / Technique | Why it counts as “Efficient” |
| Web Design | External Stylesheets (.css) | Changing one line of CSS instantly updates the Design across 10 separate HTML pages, eliminating the Need to edit pages individually. |
| Print & UI Design | Paragraph & Character Styles | Creates global text presets (e.g., Heading 1, Body). Changing the font face in the style panel updates all matching headings instantly. |
| All Media | Strict Asset Management | Organising Project folders logically (e.g., /src, /build, /images). It preserves asset links and prevents broken file paths. |
| Game & Web | Object Reuse / Component Templates | Creating a single “prefab” or reusable Component (like a custom button or enemy node) and instantiating it multiple times instead of rebuilding it from scratch. |
| Media Assets | Asset Optimization | Explicitly resizing, cropping, and compressing media formats (e.g., converting heavy images to .webp or audio to .mp3) before building to maximise Performance. |



