Recent Posts
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Usability Heuristics Quiz
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Click the video to view the playlist of all 10 Usability heuristics videos. 10 Usability Heuristics: Master Practice Test Test your knowledge of the principles…
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What problems can’t AI (currently) solve?
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Watch the video linked below and then answer the questions. Are Robots Actually Smarter Than Us? Take the AI Intelligence Quiz! We’ve all seen the…
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AS92006 – Practice Question Paper
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Here you’ll find some practice questions for the AS92006 exam. This should be able to be completed within an hour. To pass this exam, you…
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Using Trello to Manage a Project
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Building a game in Godot or developing a website is an exciting journey, but it’s easy to get lost in the code, assets, and Design…
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Spared No Expense – The value of programmers and testers
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With the passing of Sam Neill I have been taken back to one of my favourite childhood movies (and books), Jurassic Park. Dennis Nedry was…
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Mind Map
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Creating a Mind map is all about mirroring how your brain naturally processes information—radiating outward through associations rather than moving in a strict, top-to-bottom list.…
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Harmful Digital Communications Act 2015
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The Harmful Digital Communications Act 2015 (HDCA) sets out 10 principles for digital communications that are aimed at preventing harm: A lot of this is…
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NZQA, Browsers, BYOD Schools and Parental Controls
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Managing BYOD devices in schools is challenging. The operating systems used are continually changing, students use a Range of different devices. In New Zealand (and…
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Storing High Scores in a Database in Godot
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This is more than is expected for a Project at NCEA Level 2 and 3 Storing high scores locally is a classic game dev Milestone,…
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Simple Enemy AI in Godot
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Creating enemy AI in Godot 4 using the built-in Navigation System is incredibly efficient once you get the node structure down. Godot 4 uses a…
Recent Pages
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Error Prevention
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At its core, Error Prevention is about proactive Design. While clear error messages are helpful, a truly user-friendly interface is designed to prevent slips, mistakes,…
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Consistency and Standards
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At its core, Consistency and Standards is about predictability. It states that users should not have to wonder whether different words, situations, or actions mean…
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User Control and Freedom
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At its core, User Control and Freedom is about providing digital safety nets. It states that users often choose System functions by mistake and Need…
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Match Between System and the Real World
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At its core, Match Between System and the Real World is about speak the user’s language. It states that an interface should use words, phrases,…
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Visibility of System Status
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The Blueprint: Visibility of System Status At its core, Visibility of System Status is about trust, Control, and communication. It states that an interface should…
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