There are three categories for digital media Project outcomes and authentic contexts.
You will complete a Project based on one of these three approaches. You Project might include aspects of the others.
Interactive Experiences
Where user input directly shapes what happens. This Context centres on interaction Design, logic, Feedback loops, and real-time engagement.
This focuses on interaction, Feedback, and the way users engage with a Digital Outcome.
- Games: goal-oriented digital environments with rules and mechanics
- Simulations: digital models replicating real-world processes for training or analysis
- XR (VR/AR): experiences that merges digital elements with the users Environment
- Interactive storytelling: narratives that change based on participant choices
Information Experiences
Structure management, and presentation of information within interactive platforms. This Context prioritises how information is organised, accessed, and used.
This prioritises structure, navigation, clarity, and Usability.
- Data-driven web apps: browser-based software connected to Dynamic Data sources
- Visually developed databases: systems using graphical interfaces to organise and relate Data
- Digital services: Online tools designed to complete tasks or transactions
- Interactive digital publications: information rich publications with structured navigation and interactive elements
- structured digital information products with navigation and interactive features
Time-base Experiences
Outcomes that communicate meaning over time through sequenced media. This Context centres on timing, pacing, audiovisual storytelling, and publishing for digital platforms.
This focuses on pacing, timing, audio-visual communication, and audience impact.
- Animation: creating the illusion of motion through sequences and timing
- Video: captured moving imagery using cinematography and sound Conventions
- Motion Design: animated graphic Design and visual effects for communication
- Campaign packages: coordinated sets of media assets (graphic/video/posts) designed for specific audience action or message.


