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Creating Custom Control Schemes

In the project right click and select Create > Input Action

Name this file PlayerControls

Select Edit Assets

You now have the Input Actions window. This allows you to sleect what inputs will be detected and handled.

Where is says No Control Scheme click this and select Add Control Scheme...

Name the Scheme and click the plus and select the input type, in this case Keyboard.

Click + to add a new action map