Moving a player (GameObject) with the Default inputs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed = 5;
private Rigidbody rb;
public void Start()
{
rb = GetComponent<Rigidbody>();
}
public void Update()
{
float h = Input.GetAxisRaw("Horizontal");
float v = Input.GetAxisRaw("Vertical");
Vector3 tempVect = new Vector3(h, 0, v);
tempVect = tempVect.normalized * speed * Time.deltaTime;
rb.MovePosition(transform.position + tempVect);
}
}